Interfaces and what they used for

As a senior developer in C#, one of the most important concepts to understand is the use of interfaces. In this blog, we’ll discuss what interfaces are, how they are used, and some best practices for implementing them. What is an interface? In simple terms, an interface is a contract between two objects. It defines […]

C# Generic Methods

C# is a powerful and popular object-oriented programming language that allows developers to create generic methods to write more reusable and maintainable code. In this blog post, we will discuss what generic methods are, how to create them, and how to use them in C#. What are generic methods in C#? A generic method is […]

Interface Segregation Principle (ISP) – The I in SOLID

In software engineering, the Interface Segregation Principle (ISP) is a design principle that advocates for the creation of narrowly focused interfaces rather than bloated ones. This principle states that software modules should only depend on the interfaces that are necessary for their functionality, rather than on a single, all-encompassing interface. The idea behind ISP is […]

The Liskov Substitution Principle (LSP) – The L in SOLID

The Liskov Substitution Principle (LSP) is a fundamental concept in object-oriented programming that is often used as a guideline for designing and implementing class hierarchies. This principle states that objects of a superclass should be able to be replaced with objects of a subclass without affecting the correctness of the program. In this blog post, […]

Open/Close Principle: A Guide to Better Software Design – The O in SOLID

The Open/Close Principle is one of the five SOLID principles of object-oriented software design and development. It states that a software component should be open for extension but closed for modification. In simpler terms, it means that you should be able to add new functionality to an existing component without changing its source code. The […]

SRP for Maintainable Software – The S in SOLID

Single Responsibility Principle (SRP) is one of the five SOLID principles of software design and development, and it is an important concept to understand for creating maintainable and scalable software systems. The SRP states that every module or class in a software system should have only one reason to change, meaning that it should have […]

Reconsider your “IF” statements

C# is a powerful programming language that is widely used for developing a variety of applications, including desktop, mobile, and web applications. One of the key features of C# is the ability to control the flow of a program using conditional statements such as if-else statements. However, in some cases, it may be beneficial to […]

SOLID principles in C#

SOLID is an acronym for five design principles that aim to make software design more maintainable and scalable. The SOLID principles were introduced by Robert C. Martin and are widely recognized in the software development community. Here is a brief explanation of each SOLID principle and how it applies to C#: Single Responsibility Principle (SRP): […]

Activator.CreateInstance: A Convenient Way to Create Objects in C#

C# is a popular, modern programming language that is widely used for developing Windows-based applications. One of the key features of C# is its ability to use reflection, which allows developers to inspect and manipulate code at runtime. One of the most useful classes in the reflection namespace is the Activator class, which provides methods […]

Refactoring and removing switch statements in C#

Switch statements are a common way to handle different cases in a program, but they can quickly become unwieldy and difficult to maintain as the number of cases increases. In this blog post, we’ll take a look at how to refactor and remove switch statements in C# to make your code more readable and maintainable. […]