Interfaces and what they used for

As a senior developer in C#, one of the most important concepts to understand is the use of interfaces. In this blog, we’ll discuss what interfaces are, how they are used, and some best practices for implementing them. What is an interface? In simple terms, an interface is a contract between two objects. It defines […]

Integrating ChatGPT into VSC, their benefits and downfalls.

As developers, we are always looking for ways to improve our workflow and streamline our processes. One such way to do this is by integrating natural language processing (NLP) technologies like ChatGPT into our development environment. In this blog post, I will guide you through the steps to integrate ChatGPT into Visual Studio Code, one […]

Difference between Business Objects and Models

In C#, both business objects and models are used to represent data within an application. However, there are some important differences between the two that are worth exploring. A business object is a type of class that represents a real-world concept within an application. For example, if you were building an e-commerce application, you might […]

C# Generic Methods

C# is a powerful and popular object-oriented programming language that allows developers to create generic methods to write more reusable and maintainable code. In this blog post, we will discuss what generic methods are, how to create them, and how to use them in C#. What are generic methods in C#? A generic method is […]

Dependency Inversion Principle (DIP) – The D in SOLID

The Dependency Inversion Principle (DIP) is one of the most important design principles in object-oriented programming. It is a principle that promotes loose coupling between classes by inverting the dependency between them. This principle is part of the SOLID principles, a set of principles that provide guidelines for building maintainable and scalable software applications. In […]

Interface Segregation Principle (ISP) – The I in SOLID

In software engineering, the Interface Segregation Principle (ISP) is a design principle that advocates for the creation of narrowly focused interfaces rather than bloated ones. This principle states that software modules should only depend on the interfaces that are necessary for their functionality, rather than on a single, all-encompassing interface. The idea behind ISP is […]

The Liskov Substitution Principle (LSP) – The L in SOLID

The Liskov Substitution Principle (LSP) is a fundamental concept in object-oriented programming that is often used as a guideline for designing and implementing class hierarchies. This principle states that objects of a superclass should be able to be replaced with objects of a subclass without affecting the correctness of the program. In this blog post, […]

Open/Close Principle: A Guide to Better Software Design – The O in SOLID

The Open/Close Principle is one of the five SOLID principles of object-oriented software design and development. It states that a software component should be open for extension but closed for modification. In simpler terms, it means that you should be able to add new functionality to an existing component without changing its source code. The […]

SRP for Maintainable Software – The S in SOLID

Single Responsibility Principle (SRP) is one of the five SOLID principles of software design and development, and it is an important concept to understand for creating maintainable and scalable software systems. The SRP states that every module or class in a software system should have only one reason to change, meaning that it should have […]

When to containerize an application

Containerizing an application is a popular method for delivering software in a standardized, efficient, and scalable way. It involves packaging an application and its dependencies into a self-contained unit called a container, which can be easily moved from one environment to another. Containers are beneficial in many ways: However, there are also situations where containerizing […]